The original plan was to work on water once the game exits Early Access, but over the course of development it became evident that working on water will lay groundwork for future systems (like fire), how much you really want it, and allow you to take much prettier screenshots.īut where to next? Well, there are still some annoyances we want to solve: like settlers being stuck in water (usually occurs when swimming under constructed wharf), caravan appearing stuck upon return, going up the waterfall (plain silly) and inability to die from drowning (right now they actually die from exhaustion/starvation when stuck in water), and a couple of other issues.Īfter that, we’d like to improve the game's loading time. As expected, Water was the most daunting update we’ve tackled (and still do). This year consisted of 14 Medieval Monday Talks, 5 big updates and a bunch of patches and hotfixes. Sooo this is not your regular Medieval Monday Talk, but rather a sequel to the same post from last year.īut before we go into the tease mode, we’d like to announce that Going Medieval is bundled with another medieval title from Render Cube folks - Medieval Dynasty! For a sweet Medieval combo experience, be sure to check the “Going Medieval Dynasty” bundle here on Steam.
It’s that time of the year - time to summarize this year and talk about what awaits us in the next one.